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Old Jun 15, 2005, 01:56 AM // 01:56   #1
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Default Warrior: Hammer or Sword??

If I go Hammer I am doing the quest to change my secondary to monk.
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Old Jun 15, 2005, 02:15 AM // 02:15   #2
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Well, if you want simple (boring) but effective (proven), Id say go for wa/mo with sword using sever/gash/galrath/thrust. Monk secondary is for res, and *maybe* some prot spells. Balthazar's Spirit is also nice, for pve.

If you want to break the mould, use hammer on a wa/**. Hammers are admittedly weaker in terms of damage output, but they have some VERY mean attacks. Monks do not like being dazed or knocked down for X seconds. In pve hammer wars can also prevent a fair amount of damage by keeping dangerous enemies off their feet.
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Old Jun 15, 2005, 02:34 AM // 02:34   #3
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I really would love to go with Hammer. But, If it is "gimped" as you could say, why would I even bother with it? If I would be useless PvP I dont see a point..
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Old Jun 15, 2005, 03:05 AM // 03:05   #4
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Think of a hammer warrior as a heavily armored Mesmer without energy denial (unless you want to include fear me). In general cases Sword/Axe warriors are made for high dps whereas hammer wars will be focusing on knocking down/interrupting their opponents and if w/e pulling off a bit of spike damage with that.
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Old Jun 15, 2005, 03:13 AM // 03:13   #5
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Yeah, I just want to be the best warrior I can possibly be...not one of these noobs who just mends all the time...
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Old Jun 15, 2005, 03:48 AM // 03:48   #6
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Quote:
Originally Posted by Neo-LD
Hammers are admittedly weaker in terms of damage output...
Huh? I'm confused. Hammers are the most powerful weapons in the game, even after you figure in the slower attack rate.
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Old Jun 15, 2005, 03:57 AM // 03:57   #7
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Quote:
Originally Posted by Lominus Exodus
Yeah, I just want to be the best warrior I can possibly be...not one of these noobs who just mends all the time...
There's too many warriors to list... There's no best warrior, theres the most effective build, but not neccesarily the best warrior.

If you go hammer = Melee Disrupter, Slowest melee attack, a few adrenal skills, probably rely on strength skills for damage.

If you go sword = Combine with tactics for decent defense, do not rely on for damage seeing as how it isn't meant for it.
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Old Jun 15, 2005, 04:58 AM // 04:58   #8
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Quote:
Originally Posted by Dreamsmith
Huh? I'm confused. Hammers are the most powerful weapons in the game, even after you figure in the slower attack rate.
I would disagree. They are good, but not the most powerful, at least in my opinion. Check their adrenal skills, most have a high cost which is bad for a slower attack rate. Axe is a little worse number wise, but it has a quicker attack rate. More importantly, it doesn't have lose all adrenaline attacks. Swordsmanship is the odd one out with a lot of energy attacks and a number of things in tactics. Plus hammers have one other problem: no shield or energy booster. Since warriors have a low regen, it's important to have as much energy as possible going into battle and the extra armor wouldn't hurt either.
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Old Jun 15, 2005, 07:12 AM // 07:12   #9
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Hammer warrior outweighs sword in most instances.

Lots of people give hammers a bad wrap because the skills say lose all adrenaline, and they have a slow swing rate, but those honestly don't make them that bad. Only include one lose all adrenaline skill, and make sure to tack it onto the end of your combo. Bring a speed buff like flurry, frenzy, or berserker's stance.

I do believe that a hammer warrior is more effective in PvP than a sword or axe warrior.
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Old Jun 16, 2005, 03:56 AM // 03:56   #10
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Hammer does not have the most damage output. Yes, the weapon's raw damage is the higher, but the hammer has no real good attacks to add damage that can be spammed. Axe has cleave, eviscerate, exec strike, penetrating, etc, and the sword has sever artery, gash, final thrust, etc. The hammer also has the lowest AR with a lack of shield, but they can interrupt spells very well. For arena, Axe or Sword is the best, and for HoH and larger PVP, I'd take a hammer or axe over either one. Until you really focus on pvp, go axe for pve because of cyclone axe. It makes your life much easier. Then use refund points to swap later on.
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Old Jun 16, 2005, 04:16 AM // 04:16   #11
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I've never actually played a warrior so I could be totally off base here but as far as I understand in a nutshell ...

swords = tons of conditions + good DPS
axe = super DPS + some conditions
hammer = tons of interrutps + weak DPS

Depending on your play style, who you're teamed up with, and what you're trying to do there is room for all 3 types of warriors.
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Old Jun 16, 2005, 09:00 AM // 09:00   #12
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A hammer will easily outdamage a sword or an axe against heavily armoured foes over time. Although this might not sound important for GvG (where a melee character's first target will more than likely be a caster), remember that even casters can have rather obscene armour levels due to Armour of Earth/Mist Armour and similar buffs.

Also, a monk specced for spam heals can negate the damage being done to them by a damage-oriented melee fighter with plenty of time and energy to spare -- the same can't be said when they're chain-knockeddown. Of course, a decent GVG melee character should be focussing on disruption with Skull Crack, Disrupting Chop, knockdowns etc... rather than damage.
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Old Jun 16, 2005, 10:55 AM // 10:55   #13
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Default Hammer/Sword/Axe Debate

Up front, my PvP experience is limited but what little there is has involved warriors. Based on what I have seen and read, the ideal warrior build would depend on the team composition and tactics.

The question has to be whether the warriors are primary team killers, interrupters, peelers, diversions, or damage soaks. Those roles will be in part determined by the make-up of the team.

I have yet to try Axe Mastery in any capacity but fared better with the Hammer Warrior than I did with the sword. It looked to me that while I was dealing decent damage to my targets in PvP with a sword, the casters were clobbering me even harder meaning I died first. I lasted longer and even got a couple of kills with the Hammer as the casters could not do their job eating dirt from a knock down. My damage suffered a bit but their DPS output was was reduced quite a bit more.

Most groups I have seen are extremely caster heaver with but one or two warriors. Most of the time, up until mop up, warrios will fight not other tanks, but healers and nukers.

In PvE, I found both Hammer and Sword effective. I have opted for the latter over time to gain the additional defense and stances available to the shield but that is purely a matter of preference.

Not that I know what I am talking about. I have miles to go before I become even tolerable at PvP. Forget everything I said. Play the game and have a helluva good time. That is all that really matters anyway.
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Old Jun 16, 2005, 05:17 PM // 17:17   #14
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Default Change secondary proffesion?

Woah woah woah.. you said a quest you can do to change your seconday proffesion?? Never heard of that.. if this exists, I'd be interested in knowing where it is.. thx.
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Old Jun 16, 2005, 05:19 PM // 17:19   #15
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Quote:
Woah woah woah.. you said a quest you can do to change your seconday proffesion?? Never heard of that.. if this exists, I'd be interested in knowing where it is.. thx.
You can get these quests in the different desert outposts.
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Old Jun 16, 2005, 05:22 PM // 17:22   #16
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so you can't get them when you're still small, under lvl 10??
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Old Jun 16, 2005, 05:28 PM // 17:28   #17
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Nope, it is much later in the game.
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Old Jun 16, 2005, 05:46 PM // 17:46   #18
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Wow, everyone is talking out their ass. Hammer has the highest DPS out of all weapons, Swords have the lowest DPS out of all Warrior weapons, and Axes are the median.

Sword Attacks and Skills
Sword Damage Per Second: 18.92
Sword Damage Per Minute: 1135
Galrath Slash Damage Per Second: 24
Galrath Slash Damage Per Minute: 180
Final Thrust Damage Per Second: 48
Final Thrust Damage Per Second: 288

Axe Attacks and Skills
Axe Damage Per Second: 19.37
Axe Damage Per Minute: 1162
Cleave Damage Per Second: 12
Cleave Damage Per Minute: 180
Penetrating Blow (60AL) Damage Per Second: 13.21
Penetrating Blow (60AL) Damage Per Minute: 158
Penetrating Blow (100AL) Damage Per Second: 26.7
Penetrating Blow (100AL) Damage Per Minute: 320

Hammer Attacks and Skills
Damage Per Second: 21.6
Damage Per Minute: 1296
Mighty Blow Damage Per Second: 13.71
Mighty Blow Damage Per Second: 118

http://www.guildwarsguru.com/content...ess-id1103.php


In large scale PvP, Warriors are nearly ALWAYS the last people to be attacked, so concentrating on offense wouldn't be a bad idea.

While a shield is nice, it isn't extraorinary. With shield, you change the damage output occuring on you. With a hammer, by knocking an enemy down, you can change the damage output occuring on yourself OR an ally. Furthermore, you can really give the Monks and other Casters a hard time by disrupting the vital spells at key moments, which they may never be able to recover from. A 4 second knockdown on a monk, followed by 2 more knockdowns can really make it hard for them to catch up on healing themselves and the party.

Plus, Weakness and Blind are nice conditions to have on a warrior ;-)

Last edited by BigTru; Jun 16, 2005 at 05:49 PM // 17:49..
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Old Jun 16, 2005, 08:50 PM // 20:50   #19
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Quote:
Originally Posted by BigTru
Plus, Weakness and Blind are nice conditions to have on a warrior ;-)
Do you mean to inflict on a warrior, or for a warrior to use on enemies?
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Old Jun 16, 2005, 09:13 PM // 21:13   #20
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Bigtru, if you looked at that link, hammer gennerally loses out attack damage with its skills. Take the conjures. Hammer is the worst. In fact swords and axes would equal it or maybe surpass it a little. If you want to talk interrupts, disrupting chop is a lot better at slowing down a monk's healing ability than any knockdown. Swords have hamstring which can keep a monk from running away easily which means the sword guy will get in more hits in real circumstances. Swords also have salvage slash, which not only interrupt but do more damage when they do so.
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